![]() Changing the name will create a new server data, so current progress will not be available. SERVERNAME: Set the server name, which allows you to have multiple server versions. NOSTEAM: Starts the server in NoSteam mode, allowing to non steam users to connect. Options must be separated by comma, for example: workshop,steam,mods Allowed options are workshop, steam, and mods. MODFOLDERS: Mod folders to use to load the game mods. MEMORY: Amount of memory to use in the server JVM (units can be used, for example 2048m). IP: Set the interface IP where the server will listen. This process can be slow if the image is old. Is recommended to store this data into a persistent volume to keep the server state.įORCEUPDATE: Force a server update on every start. By default the server stores the data in the Zomboid folder in home directory (/home/steam/Zomboid). ![]() ![]() Is optional.ĬACHEDIR: Set the folder where the data will be stored. PASSWORD: Sets or changes server password. I recommend to remove it once the server is started because the server logs every argument in clear text (if doesn't cares, you can leave it). ![]() Is mandatory at first startup or will fail. The image supports the following environment variables:ĪDMINPASSWORD: Sets or changes the admin password. This dockerfile converts some env variables to arguments in the server command, allowing to configure it. The ready to use image is available here: Will allow you to deploy with ease a server in Kubernetes, Docker. This Dockerfile downloads the Project Zombie dedicated server using SteamCMD. Project Zomboid dedicated server container ![]()
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